Three.js + bitECS 252 tiles
A4X Map 1
A generated 4X terrain state with one ECS entity per tile. Switch between square and hex layouts while preserving the same terrain and modifier model.
Terrain controls
A single landmass with deep water around the rim and wet interiors.
Topology
Map preset
Topology
Hex
Seed
4027749792
Base terrain
Deep sea0
Shore water0
Grass0
Plain0
Mountain0
Desert0
Tundra0
Snow0
Modifiers
Forest0
Jungle0
Marsh0
Hill0
Oasis0